![]() There’s even a small performance win.Īnd then there’s this coming directly from Øyvind Kolås, fresh off the #gegl channel on IRC: Now it’s all in one place, for GEGL, GIMP’s core, and GIMP plug-ins, and it’s overall simpler. There were a bunch of different pools all over the place, GIMP had its own thing, and plug-ins had nothing. ![]() In particular, he introduced centralized solution to distribute work across multiple threads instead of running local thread pools for every GEGL operation (filter) that supports auto-threading. First of all, Ell is moving a lot of parallelization code from GIMP over to GEGL. One new feature that might hit the master branch soon (and then get merged for 2.10.10) is smart colorization based on the algorithm from G’MIC.īut to be completely honest, the most exciting changes are coming to babl and GEGL libraries right now. See the release announcement for more info. Plus there have been some usability improvements. The Gradient tool now supports hard-edge gradient fills, and you can now view CIE xyY color readouts in the Color Picker’s Info window and in the Sample Points dock. This time it’s more of a classical bugfix update, and even then they squeezed a few new features in. ![]() The GIMP team finally resolved conflicting schedules and released v2.10.8. He ended up writing a little test Qt application that can show an HDR image in HDR on Windows. Boudewijn was on vacation, and Dmitry was looking into HDR support in Krita. ![]() The last week was somewhat quiet for Krita. Highlights of the week: new releases of ArmorPaint, appleseed, and FFmpeg, a new version of GIMP and upcoming CMYK support in GEGL, interesting developments in Inkscape and Ardour, preview of the 3D track at Capitol du Libre 2018 conference in France.
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